Patch 14.24.1

Team statistics

Lets start with some team insights

Total damage to champions
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21881
?
11123
?
18492
?
29231
?
8187
?
18092
?
21598
?
22282
?
30877
?
8780
Total damage to objectives
4921
23836
2637
2125
2882
13085
28027
8408
29654
1748
Total damage to buildings
3813
0
322
2125
576
3948
5193
7758
6139
570
Total damage shielded
0
0
0
0
1313
0
0
0
0
1196
Total heals on teammates
0
0
0
0
6117
0
0
0
0
0

Abilities usage

in numbers

Mystic Shot (Q)

195xpressed

Essence Flux (W)

45xpressed

Arcane Shift (E)

39xpressed

Trueshot Barrage (R)

11xpressed

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Ezreal

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Summoner spell

Most popular spells
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?
48.5% WR(28112 Matches)
?
?
47.3% WR(2328 Matches)
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?
50,54% WR3,476 Matches
Best starting option
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Time target@ 4 min
Early game
?
?
?
48.63% WR3,476 Matches
Core build
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?
?
?
?
?
Full build

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Ezreal
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Kai'Sa
1.00KDA10.00
0.38%Kill Participation0.65%
21Vision Score16
29,231Damage Dealt30,877
51Max CS Advantage2
74CS in First 10 Minutes55

Minions have varying gold values depending on their type, and the CS gap results in an approximate 365 gold in favor of your opponent.

Your opponent could afford an early advantage by purchasing items like

?
?
?
1Max Level Lead3
Blue46,076G
Difference+9,807G
Red55,883G
?
10,376G
?
8,737G
?
10,133G
?
10,235G
?
6,595G
282G
3,229G
2,873G
3,158G
829G
10,094G
?
11,966G
?
13,006G
?
13,393G
?
7,424G
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